Province morale represents the population’s collective willingness to fight for your nation, and is directly tied to the construction and production speed of the province, as well as its resource generation.

A zone’s revolt chance is determined by:

  • Zone morale
  • Strength of stationed troops

Newly captured zones begin with low morale and therefore have a chance to revolt at the next day's change, often around 20% if left without a garrison. Air units do not count toward suppressing revolts; only land units reduce the chance. You can view the exact revolt percentage by opening the zone’s information panel. 

Most newly captured zones start with roughly 20% revolt chance because their morale is very low. At 20% zone morale, you need an army strength of 10 or higher (based on the army’s highest damage value) to fully prevent a revolt.

The exact number can vary slightly depending on factors such as unit morale and faction bonuses.

A newly captured zone stays red because its morale is still very low and there is a chance it may revolt at the next daychange. The red highlight does not mean an enemy unit is present, it simply indicates that there is a revolt risk. The red flashing continues as long as the revolt chance is above 0%. Once you place enough land units in the zone center to reduce the revolt chance to 0%, the red flashing will stop.

Keep morale up by keeping territory safe from invasion, stationing troops on the province centre, or with Gold.